The Racing War

The Racing War was the third trial in the Connery's Adventurers contest, it involved traveling as a group throughout much of western Khorvaire and accompishing certain tasks at the various locations along the way. The locations Include:

Flint Keep:

Flint Keep is a Brelish military installation in southern Breland. It watches over the Hilt, the delta entrance to the major rivers of Breland, in the west and the Silln Hills on the east. known for training soldiers in the field. Some troops were sent to the Keep for specialized field training. There are several ruins found nearby that they practice defending and invading for Mournland defense. Group 82 traveled here as their first destination during trial 3, where they were instructed to clear out the nearby Temple Ixcaxoch. The group was deceived however, and undermined during the challenge by three members of a rival group, Nix, Dulin, and Mangrave, masquerading as Flint Keep soldiers.

Wroat:

Wroat is the Capitol of Breland. Somewhat smaller that Sharn but certainly not less busy, it is a sprawling metropolis with a large lake in the middle, and in the center of that lake, more city and a castle. The nobility and Dargonmark houses reside and do business in the center, while more of the common folks do their daily activities ringed on the outside.

Starlasker:

Starilaskur is a large Brelish city in northern Breland. It is a major lightning rail stop, providing a jumping off point for travelers coming to and from Zilargo, as well as being one of the final stops before Thrane. The city also lies at the juxtaposition of several Orien trade roads.

Starilaskur is situated east of Lake Brey and north of the Seawall Mountains.

Fort Light:

Fort Light is a Thrane military fort which lies very close to the borders of both Breland and Aundair. In fact, the closest town is Marketplace, Aundair. The castle changed hands many times during the Last War, but unlike some other nearby areas, always managed to return to Thrane possession and remained so after the Treaty of Thronehold. The fort currently has a population of 120 soldiers.

The castle is rigged with a series of reflective shields connected by a gearing system which allows the entire device to rotate to correspond with sun and moonlight. This permits the fort's defenders to shine bright light on any potential invaders, usable as both a distraction and to illuminate a darkened battlefield full of invaders. The system of reflectors also gives the castle its commonly used name.

Fort Light is served by an Orien trade road, leading east through the Imistil Forest into Thrane and west across the border to Marketplace, Aundair.

Baran's Keep:

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Dragonroost:

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Ringbriar:

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Castle Arakhain:

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The Greywell Outpost:

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Zilspar:

Zilspar is a town to the South of the King's Forest that often serves as a rest stop for travelers.